Pinnastorm was a fun blog that my friend Amanda Mattos ran from 2010-2011. She had it all - culture posts, musician interviews, show previews and song reviews. I forget how this came together exactly, but I was probably running my mouth about mylifeismetal or something at a partly. When Pinnastorm was coming together, she approached me and asked for content, whatever I wanted to write really. I said, hellz yeah!
Pinnastorm was a fun creative outlet for me. I had a couple stupid/genius ideas for posts and got to run wild with them. These are still some of my favorite things I've written! I cite A Hipster Reviews, What Was The Hipster? all the time to shut down any and all idiotic conversations about hipsterdom. MP3s or the Misery was a fun way to write some silly emo shit in completely fictional context. The Digital Drugs was a ridiculous exercise in listening-to-stupid-shit. This also led to my most popular post on Soundcloud - I uploaded a $100 i-Dose (I think it was "Gate of Hades"), which was up for about 4 years before it got copyright-claimed.
The blog is gone and the domain replaced by a mommy blog. Sigh!
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This is pretty recent! I'm super proud of this, and still get excited watching this video.
I had bought a video capture card earlier in the year and recorded myself playing a handful of games, but all my content ideas were still in their infancy & planning stages. I had thought about recording short strategy/walkthrough videos and whatnot, but nothing came to fruition yet.
While I was playing bit Dungeon ii for the first time and really enjoying it, after I beat it for the first time, I thought to myself, "I bet I can get through this game a lot faster - like around 90 minutes." I drew some maps and started playing the game some more. Soon, I realized, "Oh I can definitely do this in under an hour." That took just a little bit more practice!
I looked around on Youtube, and I found my only competition - someone clearing the game in 31 minutes. I watched and studied his video, only to find that he skipped the final boss! Sure, killing the final boss is not strictly necessary, but how lame! Also, skipping this boss means you can play with a much lazier strategy. I knew I had to annihilate this guy's time too.
I ended up putting about 40 hours into the gameplay, and maybe 8 hours→ CLICK TO CONTINUE... ←
Notes from 2015:
Ahh, I remember sinking a ton of time into this one summer! In retrospect I did a lot of things WRONG with this TAS - it would get disqualified for a lot of reasons; it's multi-segmented and video-edited together, and the 24:41 time is level-time only, not the complete start-to-finish game time. Plus, there's a lot of optimization that could be done, and this is more of a "first-complete-draft", if anything. I just wasn't using all the tools available to really get all the frames right. Still, this was a fun way for me to dip my toes into the world of tool-assisted speedruns. There wasn't much/any competition in this game, and it was really fun to blaze through these levels in ~1 minute when usually they would take me a few minutes. (Time travel is fun!)
I don't know if it's that much fun to watch if you haven't played the game before. This game is like a puzzle version of Marble Madness. The music's pretty awesome IMO.
This is a fluid run through Spindizzy Worlds on the Spindizzy cluster and on Advanced Mode. It is not a strict speedrun - sometimes liberties are taken, to avoid enemies and such. The character does fall off the board in bonus rounds to→ CLICK TO CONTINUE... ←
14 July 2015 | on gaming
Video games, y'all!
Yeah, I've played a lot of games in my day. I grew up putting a ton of time into NES and SNES games, a few of my favorites being Secret of Mana, Chrono Trigger, the Donkey Kong Country series, Mario 64, Final Fantasy 7, Persona 4, Quake II, Command & Conquer, and basically all rhythm games I can get my hands on. These days, I still follow gaming, but don't make so much time for it. I get pretty snobby about games and tend to dig games with something unique to them; something with good atmosphere, unique mechanics, etc. Indie games are more my thing than big-budget titles.
I've also produced a handful of gaming content. This started a looong time ago, when I was a teenager. I loved the walkthrough/strategy guide site GameFAQs and started writing guides for them whenever I saw good opportunities to fill in gaps. A good handful of these guides were written to collect 'bounties', i.e. I'd get paid $20-50 for writing these guides - not a whole lot for the time I invested, but still, this was pretty cool to me before I was even legally allowed to work. Lots of these guides are crappy in retrospect, but...whatever! I'd spend a lot of time digging through games in an emulator, pushing boundaries everywhere,→ CLICK TO CONTINUE... ←